Earth
Ground Charge: Short distance magical
lvl1- Magical attack power 32~39 (+325%), circumference scope radius 5.0m (target 5)
lvl13- Magical attack power 437~535 (+325%), circumference scope radius 5.0m (the object 5
Root: Buff, It stops movement of a target (useful in pvp)
L1- Restraint 2 grade
L5- Restraint 6 grade
Earth Shock: Long distance, good damage
L1- Magical attack power 106~130 (+390%), front scope radius 10.0m (target 5), blunting 2 grade (probability 30% and 20.0 seconds)
L11- Magical attack power 582~711 (+390%), front scope radius 10.0m (target 5), blunting 6 grade (probability 30% and 20.0 seconds)
Earth Barrier: Buff Cast on self as a shield for 20 sec
L1- Continuous hour 20 second, physical damage 30% absorption, circumference scope radius 25.0m (target 8 )
L2- Continuous hour 20 second, physical damage 34% absorption, circumference scope radius 25.0m (target 8 )
Ground Rave: Short distance, great damage
L1- Magical attack power 582~711 (+325%), circumference scope radius 5.0m (target 5)
P.S oK earth its a very powerfull skill and its vital at a wizz, but be carefull with mobs higher lvl then u because of the range state it attacks 5 mobs at once and if they don't die.... I would chose Earth Shock and Root, and Earth Barrier if u don't have a good subclass
ICE
Ice Bolt: Long distance, magical
L1- Physical attack power 32~39 (+271%), freeze probability 10% (effect 28 ), frostbite probability 40% (effect 28 )
L13- Physical attack power 437~535 (+271%), freeze probability 10% (effect 124), frostbite probability 40% (effect 124)
Mana Drain: Buff, on pvp
L1- Continuous hour 60 second, combustion 2 grade
L5- Continuous hour 60 second, combustion 6 grade
Snow Wind: Long Distance, magical
L1- Magical attack power 106~130 (+325%), freeze probability 20% (effect 60), frostbite probability 80% (effect 60), front scope radius 10.0m (target 5)
L11- Magical attack power 582~711 (+325%), freeze probability 20% (effect 60), frostbite probability 80% (effect 60), front scope radius 10.0m (target 5)
Invisible: Buff, Become invisible (transparent for party members),move slowly and become visible again if other skill used
L1- Continuous hour 60 second, transparency 3 grade
L4- Continuous hour 60 second, transparency 6 grade
Frozen Spear: Long distance, magical
L1- Physical attack power 582~711 (+116%), freeze probability 10% (1 effect 140), frostbite probability 40% (1 effect 140), successive shot 3 times
NOTE: Magical attack 3-hit combo
P.S Now ICE it's a MUST HAVE.. any skill does it, don't use Mana Drain it's crap you can only use it in pvp and if u must use, use Mana Drought at a high lvl but only if u don't have what to do with the sp's
FIRE
Fire Bolt: Long distance, magical
L1- Magical attack power 32~39 (+366%), burn probability 20% (status 28, lv 4)
L15- Magical attack power 582~711 (+366%), burn probability 20% (status 140, lv 60)
Fire Trap: Buff, set up an invisible fire trap on ground.
L1- Continuous hour 120 second, connection distance 30m, connection modification 1, magical attack power 55~67 (+439%), burn 30% (40, lv 10), circumference scope radius 7.0m (target 5)
L13- Continuous hour 120 second, connection distance 30m, connection modification 1, magical attack power 543~663 (+439%), burn probability 30% (136, lv 58 ), circumference scope radius 7.0m (target 5)
Fire Blow:Long distance, magical
L1- Magical attack power 106~130 (+167%), burn probability 20% (7 effect 60, lv 20), successive shots 7 times, penetration scope (penetration up to 3), damage decrease -35%
L11- Magical attack power 582~711 (+167%), burn probability 20% (7 effect 140, lv 60), successive shots 7 times, penetration scope (penetration up to 3), damage decrease -35%
NOTE: A 7-hit magical combo, with penetration.
Detect: Buff, detects invisible (not very good at european char. but I didn't tell u this
)
L1- Continuous hour 10 second, circumference scope radius 10.0m (target 5), transparency discovery 3 grade.
L4- Continuous hour 10 second, circumference scope radius 10.0m (target 5), transparency discovery 6 grade.
Meteor: Long distance, magical [NO COMMENT]
L1- Magical attack power 582~711 (+439%), burn probability 20% (effect 140, lv 60), front scope radius 3.0m (target 3)
P.S oK very good damage it's at ur choice, Fire Blow it's good because it has cambo (sorda), now Fire Trap... it's fun to have at a job (hunter/thief) imagine a idiot dieing just before he escaped in your Fire Trap
(I knoo I'm twisted)
Lighting
Lighting Bolt: Long distance, magical
L1- Magical attack power 32~39 (+217%), transfer scope distance 10.0m (target 2), electric shock probability 15% (effect 28 )
L13- Magical attack power 437~535 (+217%), transfer scope distance 10.0m (target 2), electric shock probability 15% (effect 124)
Lighting Shock: Long distance, magical
L1- Fear 2 grade (probability 80% and 10.0 seconds)
L5- Fear 6 grade (probability 80% and 10.0 seconds)
NOTE: Can someone confirm this?
Charged Wind: Short distance, magical [NO COMMENT]
L1- Magical attack power 106~130 (+41%), electric shock probability 10% (6 times, effect 28 ), Knock-back probabilities 80% (6 times), successive shots 6 times, front scope radius 10.0m (target 5)
L11- Magical attack power 582~711 (+41%), electric shock probability 10% (6 times, effect 28 ), Knock-back probabilities 80% (6 times), successive shots 6 times, front scope radius 10.0m (target 5)
NOTE: 6-hit combo on 5 target with 80% push-back effect. o.O (ohh yeah)
Teleport: Buff, the Euro version of phantom walk.
L1- Travel distance 10.0m
L2- Travel distance 12.5m
Chain Lighting: Long distance, magical
L1- Magical attack power 582~711 (+217%), transfer scope distance 10.0m (target object 3), electric shock probability 15% (effect 140)
P.S Lighting is optional u don't need all of them even if u chose this, I recomand Teleport (if u want more... speed) Charged Wind (don't even ask why:!
and Lightning Shock (if u don't already have it in a subclass)